What started in the late 90s as a hobby of map creation and scripting for games like Star Craft or the original Unreal Tournament eventually resulted in getting a games-specific programming degree from Games Academy in 2006.
Since 2007 I am working on games professionally and had the chance to contribute to all kinds of projects - from small Nintendo DS games completed after a few months to writing and maintaining code for many years for a big games-as-a-service project requiring a complex client/server architecture.
During that time I was usually working as a programmer writing C++ code for proprietary engines and games on various platforms like Windows, Linux, Wii or DS.
In recent years I have been able to shift direction a bit and can work again on the topics that triggered my interest in game development originally - (technical) level design and scripting.
Currently I am supporting Ubisoft Berlin as Lead Technical Content which means I do hands-on work as a technical level designer (complex data setups and visual scripting, technical validation of created content etc.) and line management for technical level design and other ‘tech disciplines’ within the studio.